/*procedure GenerateWeirdCharset();
begin
	zp:=$1400+@scrollerChar*8;
	for i:=0 to 8 do begin
		fill(zp,0,8);
		j:=7-i;
		
		for k:=j to 8 do begin
			zp[k]:=%01010101;
		end;
		inczp(zp,8);
	end;
	fill(zp,%01010101,16);
end;
*/

procedure RenderScrollerText();
begin
	if (tp[0]=@cmovex) then begin
		dx:=tp[1];
		tp:=tp+2;
		scroll:=-1;
		return();
	end;
	if (tp[0]=@ccol) then begin
		SCREEN_BG_COLOR:=tp[1]*16+dy;
		tp:=tp+2;
		scroll:=-1;
		return();

	end;
	zp:=$1400;
	if tp[0]=0 then return();
	j:=tp[0];
	if (j<>$20) offpage then begin
	if j>=64 then j:=j-64;

	zp:=$1400 + j*8;

	for i:=0 to 8 do begin
		j:=getbit(zp[scroll],7-i);
		k:=$20;
		if j=1 then k:=@scrollerChar;
		screenmemory[i]:=k;
//		inczp(screenmemory,1);

	end;
	end;


end;


procedure InitSceneNext();
begin
	dy:=timeStamps[currentPos+4];
	decrunch(#charsetc);
	TransitionH(dy, 0, 1);

	if (timeStamps[currentPos+2]=0) then 
		tp:=#textScroller1;


	if (timeStamps[currentPos+2]=1) then 
		tp:=#textScroller2;

	if (timeStamps[currentPos+2]=2) then 
		tp:=#textScroller3;

//	tp:=textScroller1;
	decrunch(#perlinc);
	setcharsetlocation($1400);
	SCREEN_TEXT_WIDTH:=22;
	SCREEN_TEXT_HEIGHT:=46;

/*	fill(^$1000,$20,0);
	fill(^$1100,$20,0);
	fill(^$9400,dy,0);
	fill(^$9500,dy,0);*/
//	SCREEN_BG_COLOR:=12*16+dy;

	scroll:=0;
	for i:=0 to 0 do poke(^@sine2,i,sine[i]/42);;
/*	zp:=^$9400+^8*^22;
	for i:=0 to 8 do begin
		fill(zp, sCol[i], 22);
		inczp(zp,22);
	end;*/
/*	fill(^$1000+^12,@scrollerFixChar,8);
	fill(^$1000+^12+^22*^22,@scrollerFixChar+1,8);

	moveto(12,0,$94);
	for i:=0 to 23 do begin
		j:=6;
		if (i=0 or i=22) then j:=4;
		fill(screenmemory, j, 8);
		inczp(screenmemory,22);
	end;
*/
	dx:=1;
end;



procedure UpdateScreen2();
begin
	zp:=@perlin;
	tt:=time*4;
	m:=@scrollerChar;
	
	for j:=0 to 20 do begin
		for i:=0 to 8 do begin
			k:=screenmemory[i];
			if (k>=m) then begin
				l:=tt-j;
				//l:=l;
				k:=peek(^@sine2,l)+2;
				if (k>=j) then k:=j;
				l:=22-j;
				if (k>=l) then k:=l;
				screenmemory[i]:=k+$af;
			end;
			
		end;
		screenmemory := screenmemory +22;
		zp:=zp+22;
	end;
	

end;

procedure ScrollerCopyScreen();
begin
		zp:=screenmemory;
		zp:=zp+22;
			for j:=0 to 20 do begin
				memcpy(zp,0,screenmemory,16);
				screenmemory := screenmemory +22;
				zp:=zp+22;
			end;


end;


procedure RenderSceneNext();
begin
	tt:=time&3;
//	SCREEN_BG_COLOR:=8;
//	if (transition=0) then begin
		vscroll:=vscrollTarget-tt;
		VSCROLL_REGISTER:=vscroll;
/*	end
		else begin
			if vscroll<240 then vscroll:=vscroll+8;
			VSCROLL_REGISTER:=vscroll;
			SCREEN_BG_COLOR:=PURPLE + PURPLE*16;
			return();
		end;
*/
	if (tt=0) then begin
		moveto(dx,1,$10);
		ScrollerCopyScreen();
	end;
	if (tt=1) then begin
		moveto(dx,21,$10);	
		RenderScrollerText();

		inc(scroll);
		if (scroll=8) then begin
			scroll:=0;
			tp:=tp+1;
		end;

	end;
//*/	
	if tt>=1 then begin
		moveto(dx,1,$10);
		UpdateScreen2();
	//	moveto(14,0,$10);
	//	UpdateScreen2();
	end;

end;