program Tutorial5_image;
@use "Screen"
@use "Memory"
@use "Compression"

@export "images/trse.flf" "trse.bin" 256

var  
	i : byte;
	data : incbin("trse.bin") compressed;
	
begin
	Memory::DisableInterrupts();
	// Set Graphics mode
	Screen::SetMode(1);
	// Decompress the image to the screen
	Compression::Decompress(#data, #screen); 

	
	Loop();
end.
