program PetsciiMovie;
var  
	i ,k,m,curFrame,g0,g1,maxFrames, pass : byte = 0;
	hasTimeStamps, compressionType, endChar, skipChar : byte;
	zp: pointer;


	@define screenLoc $1c00
	@define mpos $3000

@export "resources/movie/tutorial_5_movie.flf" "resources/movie/movie.trm" 0
	movie: incBin("resources/movie/movie.trm", @mpos);

	@define useKernal 0



procedure ReadAnimationHeader();
begin
	zp:=@mpos;
	maxFrames := zp[2];
	compressionType := zp[3];
	hasTimeStamps:=zp[4];
	endChar:=zp[5];
	skipChar:=zp[6];
	zp := zp + 7; 
	curFrame:=0;

end;

procedure RenderNextPackedFrameCompressionType2();
begin

	m:=0;
	zp := zp + 1; //inczp(zp,1);
	i:=zp[0];
	g0:=0;

	for pass:=0 to 2 do begin

		case pass of
			1:	screenmemory:=#screen_col_loc;
			0:	screenmemory:=@screenLoc;
		end;
	
	while (g0<>endChar) do begin
	
		if (zp[0] = skipChar) then begin
			k:=zp[1];
			screenmemory := screenmemory + k; 
			zp:=zp+2; //inczp(zp, 2);
		
		end
		else 
		begin
			screenmemory[0]:=zp[0]+128;
			screenmemory := screenmemory + 1;
			zp:=zp+1;  //inczp(zp,1);
		end;
		g0:=zp[0];

	end;
	zp:=zp+1; //inczp(zp,1);
	g0:=0;
	end;

	if (hasTimeStamps) then zp:=zp+1;

	inc(curFrame);

end;

procedure RenderNextPackedFrameCompressionType3();
begin

	m:=0;
	i:=zp[0];
	g0:=0;

	for pass:=0 to 2 do begin

		case pass of
			1:	screenmemory:=screen_col_loc;
			0:	screenmemory:=@screenLoc;
		end;
		while (g0<>endChar) do begin
	
			g1:=zp[0];
			i:=zp[1]+128;
			fill(screenmemory,i,g1);
			screenmemory:=screenmemory+g1; //inczp(screenmemory,g1);
			zp:=zp+2;//inczp(zp,2);

			g0:=	zp[0];

		end;
		zp:=zp+1;
		g0:=0;
	end;

	if (hasTimeStamps) then zp:=zp+1; //inczp(zp,1);

	inc(curFrame);

end;

begin
	DefineScreen();
	screen_bg_color:=0;
	setscreenlocation(@screenLoc);
	ReadAnimationHeader();
	
	while(true) do begin
		if (compressionType=3) then 
			RenderNextPackedFrameCompressionType3();

		if (compressionType=2) then 
			RenderNextPackedFrameCompressionType2();
	
		for i:=0 to 18 do 
			waitforraster(0);

		if (curFrame>=maxFrames) then begin
			ReadAnimationHeader();

		end;
	end;

	Loop();

end.


