program Image;
@use "screen"
var  
	i,j  : byte wram;	
	
@exportblackwhite "trse.flf" "trse.bin" 0 0 96 64 2

	image:incbin("trse.bin",$6000);


begin
	Screen::Init();
	Screen::SetTileMode();		
	Screen::SetScreenPos(#image);
	while (true) do
	begin		
	end;

	
end.
